Shadow map z-fighting when using Overlay material

UE - Platform - Mobile - Jan 8, 2024

LevelStreamingPersistence plugin improvements

UE - World Creation - Worldbuilding Tools - World Partition - Dec 29, 2023

UDN: [Link Removed]Fix SaveToFileCommand : [Image Removed]Problem with private properties serializing structs:[Image Removed]Add support for runtime instantiated UObject classesAdd single restore c ...

GetMonitorSizeFromEDID may fail to acquire the native resolution for ultrawide monitors

UE - Foundation - Dec 20, 2023

For some ultrawide monitors, UE may not correctly fetch the native resolution. GetMonitorSizeFromEDID attempts to retrieve native resolution from the Detailed Timing Descriptor of the EDID, but thes ...

Startup Movies in Lyra Flicker and trigger ensure: "Only one system can use the SlateThread at the same time. GetMoviePlayer is not compatible with PreLoadScreen."

UE - Media Framework - Dec 20, 2023

When adding startup movies to Lyra, the movie playback flickers and an ensure conditions fails with the message: Ensure condition failed: bSuccess [File:D:\build\++UE5\Sync\Engine\Source\Runtime\M ...

Investigate copying over PhysMaterialOverride for BodyInstances in Packed Level Actors

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 19, 2023

Adding "Add Velocity" module to event handler stage causes ensure (ensureMsg)

UE - Niagara - Scripting - Dec 19, 2023

Adding a module which has Required Dependencies (such as "Add Velocity") to event handler stage causes ensureMsg. > > In system /Game/NewNiagaraSystem.NewNiagaraSystem, module AddVelocity (NiagaraN ...

Multicast RPCs called from standalone instance are not recorded into replays

UE - Networking - Dec 13, 2023

This seems to have regressed because of the fix to [Link Removed]. Because UWorld::InternalGetNetMode now only returns the DemoNetDriver's NetMode when it is recording and in its tick, the multicast ...

Fix AssetManager rules overrides in case PrimaryAssetTypesToScan for PrimaryAssetLabel sets bApplyRecursively=false

UE - Foundation - Data Pipeline - Cooker - Dec 11, 2023

SetPrimaryAssetRules sets the "is overridden" variables (e.g. bOverrideApplyRecursively) based on a comparison with the global default rules:static FPrimaryAssetRules DefaultRules; ... ExplicitRu ...

AssetRegistry and CoreRedirects: Users of GeneratedClassTag do not uniformly handle CoreRedirects

UE - Foundation - Data Pipeline - Cooker - Dec 11, 2023

ClassPaths are stored in FBlueprintTags::GeneratedClassPath, FBlueprintTags::ParentClassPath, FBlueprintTags::NativeParentClassPath, and are read by many locations in editor code. But these location ...