Target build folder does not clear when repackaging

UE - Platform - Mobile - Nov 6, 2015

When repackaging the same project over and over again for HTML5, the Utility.js folder doesn't delete/clear during the repackaging process like it's suppose to. ...

Incorrect physics interaction on rotated meshes using Complex as Simple collision

OLD - Anim - Feb 13, 2017

Incorrect physics interaction on rotated meshes using Complex as Simple collision. *This is a regression Working in 4.13.2-3172292 Not working in 4.14.3-3249277* User Description: When we updat ...

Crash on reimport animation when there is an additive animation track and fbx frame number is different

OLD - Anim - Feb 14, 2017

When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames. ...

Specular Highlight Much Stonger/Larger In Forward Shading

UE - Graphics Features - May 15, 2017

In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...

Copying a blueprint instance will reset array values if new element has been added

UE - Gameplay - Jul 17, 2017

Copying a blueprint instance will reset array values if new element has been added. Repro project is using a variable type of Static Mesh but this also happens with other variable types as well. Us ...

UV Flipping Mode Causes Stretching of Particles

UE - Niagara - Nov 17, 2017

If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered th ...

Naming CustomEvent string Input "DisplayName" breaks Blueprint Node

UE - Gameplay - Blueprint Editor - Jan 4, 2018

Naming a custom event string input DisplayName will cause the BP Node spawner to use blank or user-entered data for node listing+creation. Additional Notes: This also occurs when renaming the Text ...

"Cast Dynamic Shadow As Masked" is not visible at Material Instance

UE - Graphics Features - Feb 2, 2018

"Cast Dynamic Shadow As Masked" is not visible at Material Instance. There is no property in Material Instance, but it does not work even if Base property is Enable, so it seems like a bug. ...

If Mesh is Reimported When Clothing Data is Applied Clothing Data Can No Longer be Edited

UE - Simulation - Physics - Character - Apr 5, 2018

Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...

Print String duration divided by number of players

UE - Gameplay - Blueprint - Jul 9, 2018

Print string duration is divided by number of PIE players. ...