When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...
Text "jitters" in the detail panel of the material editor when creating a comment box as shown in the following link: [Link Removed] ...
In Blueprints or Material Editor, when typing a long description (particularly with a line ending on a space) the text will become clipped at certain zoom levels resulting in the word wrap feature f ...
Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...
GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...
Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...
Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...
If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...
A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...
When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...