Display bug in "View Changes" window causes pending file list to disappear

UE - Editor - Workflow Systems - Oct 6, 2023

The list view containing the files operated on by source control is missing a few hooks to refresh its contents, which can result in the view being delayed or inaccurate. ...

WatchEnumProperty() node failing to find Enum property in tool property set

UE - LD & Modeling - Modeling Tools - GeometryScripting - Oct 5, 2023

Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an UENUM property using WatchEnumProperty() node, the property will never be able to be found during FindValid ...

UBlueprintEditorLibrary::RemoveUnusedVariables doesn't treat the implicit target of an Event nodes as used

UE - Gameplay - Blueprint - Oct 4, 2023

UBlueprintEditorLibrary::RemoveUnusedVariables removes (object) variables from a blueprint even if that blueprint graph had Event nodes that are bound "inline" to that object variable. For example: ...

Fracture Tool - Popup menu for tree items on the Geometry Collection Outliner is missing the option "Static" for setting "Initial Dynamic State"

UE - LD & Modeling - Modeling Tools - Oct 4, 2023

As reported by the customer in the related UDN case, when right-clicking a tree item on the Geometry Collection Outliner inside the Fracture Tool, the popup menu should display 4 options for setting ...

Editor crash when deleting a outline folder with subfolders and using context menu

UE - Editor - Workflow Systems - Oct 3, 2023

A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...

[Audio Gameplay Volumes] - AGV components don't retrigger on virtualized sounds inside AGVs

Audio-Gameplay-Engineering - Oct 3, 2023

[Link Removed] This also occurs with Submix overrides and for settings where the listener is outside the volume. From Ryan: Likely when this setup occurs, AGVs needs to know to re-evaluate interi ...

ResetToDefault() incorrect behavior with multiple components selected with different defaults

UE - Gameplay - Blueprint Editor - Oct 2, 2023

In the blueprint editor when selecting multiple components and resetting a property that exists on both components to its default value, when the components had different default values the editor r ...

Unable to edit double variable in property matrix

UE - Editor - Workflow Systems - Oct 2, 2023

Since UE5.0, cannot edit double variables in property matrix. In UE4.27, it worked correctly and could be edited from the property matrix. This is because double variables are not supported in SProp ...