UnrealVS Windows 10 support - fix .NET version in manifest

Tools - Aug 4, 2015

Seems like we should be specifying the .NET version like this guy's fix. ...

Fix deadlock between sk component and sk build or import

UE - Editor - Content Pipeline - Import and Export - Nov 27, 2024

Fix deadlock when skeletal mesh component is shown in the detail panel with physics body section category open and the skeletalmesh is re-importing or doing any other asyc task that need the game th ...

Fix up GPU breadcrumb labels for Intel performance analysers

UE - Rendering Architecture - RHI - Jun 13, 2025

A licensee has brought up that the GPU breadcrumbs are incorrectly displayed with traces taken on the Intel GPU Analyzer tools (see screenshot). It looks like the format string is being passed on in ...

Align Brush Vertices not adjusting BSP brushes in 4.7 Preview 4

UE - LD & Modeling - Modeling Tools - BSP - Jan 22, 2015

Align brush vertices does not function in 4.7 preview 4. ...

Foliage deleted in 4.6 and 4.6.1 appears in 4.7

UE - World Creation - Worldbuilding Tools - Foliage - Dec 23, 2014

Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...

Setting Fixed Frame Rate Prevents Particle Collision In PIE, Standalone, and Packaged Game

UE - Graphics Features - Oct 12, 2016

If you set the project to use a fixed frame rate, particle collision no longer works. ...

Cull Distance Volumes do not effect Blueprints or Skeletal Mesh Actors

UE - Graphics Features - Jul 31, 2014

CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...

In the Anim Sequence Editor set a Notify's MontageTickType to be fixed to BranchingPoint if that Notify is a Native Branching Point

UE - Anim - Gameplay - Jun 30, 2023

To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint.  ...

"Fix root motion initial rotation handling" commit breaks root motion completely

OLD - Anim - Dec 18, 2014

Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...