In ConvertQueryImpactHitImp, MaterialIndex is looked up from InternalFaceIndex, but FTriangleMeshImplicitObject:: MaterialIndices is an array by ExternalFaceIndex, so it returns incorrect material i ...
Reproduced 7/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...
Hi Sevan, I think we are having a bug: When using our calibration format “vwf” the image is slightly misaligned. Same calibration exported MPCDIv2 works good in UE. So it seems to be some issue ...
Interactions in the Menu on VRTemplate (and I suspect that style of menu interaction in general) do not function as expected. This issue was reproduced several times (5/5), both with a VR headset an ...
Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...
(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...
Tested in: //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 22346211 Both had the same results of the details panel having no major indication of how to see it. Foliage Details require users to ...
This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...