Client crash on seamless travel in DataReplication with lag

UE - Networking - Jan 11, 2016

When server traveling, client may crash due to lag while attempting to replicate object/property. ...

Variable Reset on Child in level

UE - Gameplay - Blueprint - Apr 24, 2017

For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an outpu ...

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing

UE - Anim - Sequencer - Jun 13, 2017

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...

"Reference space" when exporting LevelSequences with "Override Instance Data"

UE - Anim - Sequencer - May 15, 2024

When exporting a Cinematic Camera as FBX and importing it back, all transforms and Camera view are shifted. This happens when in Level Sequence Actor has the property "Transform Origin Actor" set to ...

Diffing blueprints in Perforce changelist reviewer incorrectly displays blueprints that reference assets not in local filesystem

UE - Gameplay - Blueprint - Nov 22, 2024

When diffing a blueprint in the Perforce changelist reviewer in-editor (Review Changelists), if the blueprint references an asset that does not exist locally but rather exists as a newly added asset ...

Cross-Compiling for Linux-ARM fails to compile

Tools - Aug 11, 2015

Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...

Destructible meshes hang after first bounce

UE - Simulation - Physics - Destruction - Jul 9, 2015

Destructible meshes that bounce lose their momentum, causing them to hang awkwardly midair (see attached video). The issue does not appear to occur for low framerates, and would only repro during sc ...

Setting meta data to custom MetaData class does not save after restarting editor

OLD - Anim - Apr 8, 2016

When setting a custom meta data class in an Animation Montage, the class set is not saved when the editor is closed / reopened. ...

Sequences in sub-levels only fire events in the persistent level

UE - Anim - Sequencer - Mar 28, 2016

Sequences in sub-levels only fire events in the persistent level. I don't know if they're expected to be firing in all levels or just the sub-level ...

When Importing Camera, Previously Imported Cameras' Focal Length is Overridden

UE - Anim - Sequencer - Dec 4, 2017

4.17 does not allow for camera import. If multiple cameras are imported into sequencer, all cameras Current Focal Length change to match the newest imported camera. Mentioning Jira: [Link Remove ...