Metasounds cease functionality if called to Play with a different start time other than 0. This extends to the Metasound editor where pressing play to preview the sound also ceases to function. ...
When the trigger is duplicated, the contents of its OnActorBeginOverlap MC delegate are copied, which contains a reference to the BP actor that added the binding to the original trigger. Marking th ...
This problem does not occur when running PIE with New Editor Window mode. ...
Entering an Audio Volume that has a Submix Send set to Pre Distance Attenuation and using a Convolution Reverb causes severe audio glitching. Does not occur if Send is Post Distance Attenuation. Doe ...
When reparenting blueprints and both the old and new parent blueprint contain a subobject but with different values on it, the reparented blueprint doesn't correctly inherit values from the new pare ...
[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated The Get bounds node does not appear to return the correct in game chaper ...
Body elements of a Paper Terrain Spline Data Assets do not have collision. When the second handle is dragged to lengthen the spline, only the Start and End Caps show collision. The end cap will show ...
Memory Increase with mouse over Content Browser with AnimBP visible ...
The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...