Metasounds - Using the Audio Component Play Node with a start timer other than 0 results in the Metasound ceasing to function

UE - Audio - MetaSounds - Dec 2, 2021

Metasounds cease functionality if called to Play with a different start time other than 0. This extends to the Metasound editor where pressing play to preview the sound also ceases to function. ...

Duplicating an actor with a blueprint bound delegate behaves unexpectedly

UE - Gameplay - Blueprint - Aug 15, 2022

When the trigger is duplicated, the contents of its OnActorBeginOverlap MC delegate are copied, which contains a reference to the BP actor that added the binding to the original trigger. Marking th ...

Hitting a breakpoint in widget blueprint while running PIE with Selected Viewport mode blocks entire editor rendering

UE - Editor - UI Systems - UMG - Oct 6, 2023

This problem does not occur when running PIE with New Editor Window mode. ...

Audio Does Not Play Back Correctly when entering an Audio Volume with a Submix Send that is PreAttenuation with a Submix using Convolution Reverb

UE - Audio - Oct 24, 2023

Entering an Audio Volume that has a Submix Send set to Pre Distance Attenuation and using a Convolution Reverb causes severe audio glitching. Does not occur if Send is Post Distance Attenuation. Doe ...

During blueprint reparenting SimpleConstructionScript subobject unmodified values are retained as modified values

UE - Gameplay - Blueprint Editor - Nov 27, 2024

When reparenting blueprints and both the old and new parent blueprint contain a subobject but with different values on it, the reparented blueprint doesn't correctly inherit values from the new pare ...

Get bounds node for the Steam VR Component Does not appear to return the actual bounds

UE - Platform - XR - Apr 11, 2016

[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated The Get bounds node does not appear to return the correct in game chaper ...

Body elements of a Paper Terrain Spline Data Assets do not have collision

UE - Gameplay - Paper2D - Mar 8, 2015

Body elements of a Paper Terrain Spline Data Assets do not have collision. When the second handle is dragged to lengthen the spline, only the Start and End Caps show collision. The end cap will show ...

Memory Increase with mouse over Content Browser with AnimBP visible

UE - Editor - Content Pipeline - Content Browser - Aug 12, 2016

Memory Increase with mouse over Content Browser with AnimBP visible ...

Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players

UE - Networking - May 10, 2016

The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...