In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually undoes the optimization made from 26543720 Both reported ...
If a blueprint structure contains a map variable with Actor Class Reference as the key, populating the map with a custom blueprint (ActorSet) and adding a variable of the structure to any other blue ...
Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...
Saving a Slate Vector Art asset causes a crash. ...
After hitting this failure, if you try to deploy again, then it will work. This only occurs on the first attempt. Initially, I thought I hit a disc space issue I was hitting due to having a sample ...
Using an Instance synced property in a Blackboard causes a crash when exiting PIE. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 (CL-13144385). This was teste ...
Regression is unconfirmed ...
The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...
User in the linked UDN reports that the parent BP update was not being called in an animation blueprint unless they hooked up the parent call. By default this call is greyed out in the graph and sh ...
9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...