Editor crashes when entering VR Edit Mode with WMR HMD ...
With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...
Trying to use UAT to build a plugin that has CanBeUsedWithUnrealHeaderTool set to true will fail due to a null reference exception (log from Main CL 4666322 attached). This happens because the plugi ...
It appears that attach tracks do not account for sub sequences when compensating for transform tracks when created. ...
When deleting a state in a state machine while the state is open in another tab the editor will crash ...
Replicated structs with multiple properties can have the wrong previous value passed into their rep notify functions if all of the properties do not change in any given frame of replication to the c ...
When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...
When converting to spawnable the transform of an actor is not correctly updated if it has an attach track. ...
When using the command Slate.EnableLayoutCaching 1, The Play button is removed from the tool bar after exiting play. ...
Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...