Packaging for iOS with Remote Build from Windows with a plugin that uses PublicAdditionalShadowFiles fails

UE - Foundation - Cpp Tools - Plugin System - Dec 17, 2018

Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...

Crash frequently when switch the material viewer

Tools - Dec 17, 2018

This happens almost 100% on a MBP/MaxOS, (2.3GHz Quad-Core Processor ,8GB 2133MHz LPDDR3 memory), also happens in a lower frequency on PC/Windows, (nvidia 1080, 64 memory)  ...

[CrashReport] UE4Editor_Engine!CropRawTrack() [animsequence.cpp:1798]

OLD - Anim - Dec 14, 2018

Comment from user in crash groupTried to delete frames in an animation ...

Cameras rotate incorrectly in Sequencer when using Key All and Auto-Key options

UE - Anim - Sequencer - Dec 14, 2018

Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...

Events do not trigger after the sequence is moved to a different location

UE - Anim - Sequencer - Dec 14, 2018

Events are failing to trigger after the sequence that they are in is moved to another folder or migrated to another project because no director instance is available. I did not see this issue when ...

Animation Rate Scale does not appear to have an affect when blending an animation with two different Rate Scales

OLD - Anim - Dec 14, 2018

Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...

Impossible to Batch Build on UnrealVS with Japanese Visual Studio

UE - Foundation - Cpp Tools - UnrealVS - Dec 14, 2018

Sequencer:The Spawned AnimBP variable is not changed during the second play

UE - Anim - Sequencer - Dec 14, 2018

The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...

Unable to open generated.h file in Visual Studio

UE - Foundation - Cpp Tools - Dec 13, 2018

This is related to [Link Removed], and possibly the same issue. It is still not possible to open a generated.h file from within a project solution. I was able to reproduce this in both a binary Engi ...

Creating Anim Montage drops a frame(s)

UE - Anim - Gameplay - Dec 13, 2018

When creating an animation montage, it appears that frames can be lost. ...