Procedural Mesh Component Convert to Static Mesh

UE - Gameplay - Mar 23, 2016

Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...

Passing a delegate as part of the parameter list for a second delegate causes UHT to crash on compile.

UE - Foundation - Core - Mar 22, 2016

When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...

Direction of GetOverlapInfos parameter doesn't match

UE - Gameplay - Blueprint - Mar 22, 2016

In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...

Character actors incorrectly collide with moving actors while jumping

UE - Gameplay - Mar 21, 2016

Character will incorrectly slip through actors that are moving while the character is jumping. ...

Incorrectly displayed LOD VertexColor until Paint Mode is Selected

Tools - Mar 18, 2016

It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected. I attached the movie to explain this problem by licensee. Near LOD0 s ...

Blueprint Notifies do not Show up in Personas Add Notify menu if the C++ Class they Inherit off is Marked as Abstract

OLD - Anim - Mar 18, 2016

Blueprint notifies do not show up in Personas Add Notify menu if the c++ class they inherit off is marked as abstract This is because the list of valid notify classes we cache is filtered by the Ab ...

Cannot Preview a Node in a UI Material

UE - Rendering Architecture - Materials - Mar 18, 2016

Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...

Creating Actors as default subobjects causes crash (casting Outer to Level)

UE - Gameplay - Mar 18, 2016

If two custom classes are created in C++ (Class A & B) and a reference to Class A is created as a member of Class B and initialized in Class B's constructor, the editor will crash once a blueprint o ...

Using a controller in HTML5 causes error

UE - Platform - Mobile - Mar 17, 2016

When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...