Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...
When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...
In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...
Character will incorrectly slip through actors that are moving while the character is jumping. ...
It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected. I attached the movie to explain this problem by licensee. Near LOD0 s ...
Blueprint notifies do not show up in Personas Add Notify menu if the c++ class they inherit off is marked as abstract This is because the list of valid notify classes we cache is filtered by the Ab ...
Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...
If two custom classes are created in C++ (Class A & B) and a reference to Class A is created as a member of Class B and initialized in Class B's constructor, the editor will crash once a blueprint o ...
When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...