https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html Instead of the return false in the hack section, it should probably do something like if (current overlap is the b ...
When using OpenGL4, any asset using a material with tessellation will appear untextured in a packaged version of the project. ...
When running in Dx12 on Windows 10, the editor will crash if you click on a bone that you wish to edit in the Skeleton tab of Persona ...
The attached asset (including animation) takes 9 minutes to import in 4.10, where it takes 42 seconds in 4.8 and 4.9. You don't really notice this until you start to get up to larger assets or long ...
When using the Set command to change the value of a class at runtime, the game instance will crash with an access violation. Note: This needs to be done in Standalone or a packaged version for this ...
https://udn.unrealengine.com/questions/271482/oncomponentbeginoverlap-not-firing-on-server.html Attach a trigger shape to a character's hand or something, make it animate (without moving otherwise) ...
Actors in sublevels do not replicate to Clients after Seamless ServerTravel. The user reporting this noted that "[...] UNetDriver::IsLevelInitializedForActor() keeps returning false even when the ac ...
In an actor blueprint with a scene component blueprint as its root, if you add a child object to the scene component blueprint, and then go into the scene component blueprint and set the location to ...
When importing an FBX with a known FBX import issue and the Message Log already open, the FBX Import error will appear but the FBX Import Category which is not present upon opening the Message Log w ...
A Client connected to a Server that then destroys the session and rejoins will be disconnected after a short time. Unable to reproduce in a new project, however this has been reported multiple times ...