Trying to pass a TAssetPtr to a BlueprintImplementableEvent function will result in a build failure. It appears that the TAssetPtr should be passed as a const reference, but this results in an error ...
If the user places a text widget out side of the canvas panel and then sets it's anchor point to full screen, this can cause a memory leak (100kb-800kb). ...
Using the "Automatic" option to compress animation results in crash 100% in UE4.10 but does not occur in UE4.9.2. *Regression ...
When launching a project onto a mobile device that has a material that is shown via the hud blueprint. The material does not render. ...
Users find it confusing when they add decorators on root composite and none of those decorators work. We need to keep them for subtree feature though. And it can result in root-note decorators not ...
Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...
Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...
Sound node concatenator doesn't properly work when one of the concatenator nodes is a mixer node. ...
On an iMac running OSX 10.11.1 a user reports that the tooltips are appearing behind the contextual menu. *See image ...
Custom Nodes plugged into World Displacement are yielding:Error [SM5] error X3017: 'CustomExpression1': cannot implicitly convert from 'struct FMaterialTessellationParameters' to 'struct FMaterialP ...