Syncing to source control will cause a crash if a texture is synced that is being referenced by an open material editor, even if the texture hasn't been modified. A quick solution may be to close th ...
Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can b ...
Assets that are imported using File < Import to Level, import at a different scale than when importing through the Content Browser Screenshot attached to show difference in scale Meshes were both ...
This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...
The CopySkinnedModelData() function is no longer referenced by any code in the Engine as of 4.19. The function should either be marked as deprecated or removed from the Engine. ...
In the FVisualLoggerBinaryFileDevice constructor, the FrameCacheLenght property is set using a bool value. Since FrameCacheLenght is a float value, and the value stored in the .ini file is a float v ...
Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...
When placing "P_AssaultRifle_AMmo" and "P_Health" pickups into a level there seems to be some stuttering in 4.19 projects. ...
Setting your language to German and using a German keyboard will crash the editor when typing into the console. This is the keyboard that was used for testing: [Link Removed] ...
This has occurred so far using ES31 with Launch On to Android. It didn't occur with ES2 or Vulkan.Error: === Critical error: === Error: Error: Fatal error: [File:D:\Streams\Fortnite_Staging\Engin ...