If Nanite data becomes corrupt in the DDC, the Editor may crash in FStreamingManager::InstallReadyPages() when the Pending.State is FPendingPage::EState::DDC_Ready but the resulting SrcPtr is null b ...
Binding lifetime sections aren't meant to overlap, but duplicating one, or pasting one can cause them to overlap, triggering an ensure. Duplication and copying and pasting are typical actions, so th ...
in the past we have reported a lot of VM related bugs which got fixed over time. Unfortunately, I think we have another one. Right now we're using 5.0.3 binaries from the launcher. Now the pro ...
Generated from CrashReporter ...
Calling SGridPanel::SetRowFill on an actor's BeginPlay causes the editor to crash with the callstack provided The reporter mentioned SetRowFill uses if() statement where SetColumnFill uses while() ...
When you hit play with a groom in the scene, the engine crashes Additional notes: First tried adding it to a skeletal mesh through a character blueprint. Engine crashes. Engine doesn't crash if pla ...
In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...
Running with the -networkprofiler command line argument can crash the server on the first engine tick in FNetworkProfiler::TrackFrameBegin because the file writer archive hasn't been created yet. ...
In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...