Easiest repro with stack: NotifyDecorator (print on ReceiveExecutionStart) injected: Blackboard condition injected: NotifyDecorator works without Blackboard one in between ...
Crash Reporter does not get packaged with development build projects when they have "Include Crash Reporter" set to true in packaging options. ...
Decals do not render in any view other than Perspective. This is also true for orthographic projections. ...
Using AI Detour in 4.9.2 works as expected, however, when upgrading a project from 4.9.2 to a newer version, the AI pawns fail to properly navigate around each other when moving to their respective ...
Turning on the Use Fixed Frame Rate option for a project causes time-based elements of the Editor to operate at incorrect rates. ...
If the user disables the oculus rift plugin without disabling the oculus input and oculus library plugins the project will crash on opening. ...
A memory leak seems to occur when switching between levels multiple times. This is being monitored by memreport full ...
Static navmesh shouldn't be auto created in game world. Can be only loaded in with level. ...
AddInactivePlayer does a couple .RemoveAt() calls, should probably destroy the actors when that happens as well. ...
In short, if FindPlayerStart returns null (e.g. via a licensee override), UWorld::SpawnPlayActor() will fail and return null even though it actually created a PlayerController successfully. ...