Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...
Morph targets are not changing colors in some instances and just not doing anything in others(1.1 in Content Examples - MorphTargets) The output log is spammed with: LogMaterialParameter: B materia ...
Sprites don't adjust the default size of a brush when selected for a UMG brush. ...
Important: To get this to repro 100% of the time a new Blueprint 2D Side Scroller template project must be used. If you close the project, then reopen it the project opens to the correct map. I'm as ...
The following warning appears in the Output Log when opening any project in editor:LogFeaturePack:Warning: Error in Feature pack C:/Program Files (x86)/Epic Games/4.13/FeaturePacks/TP_VirtualReality ...
You cannot undo deleting or creating a Preview Scene Profiles. Destructive actions must atleast have a warning indicating they cannot be undone if this is as designed. ...
https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...
Debug line is used as a setting to help debug WidgetInteractor component that NickD just put in place ...
Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...