Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

User Defined Enums don't support the UseEnumValuesAsMaskValuesInEditor meta specifier

UE - Framework - Blueprint - Sep 13, 2023

The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this ...

Deadlock in UPhysicalAnimationComponent::UpdatePhysicsEngineImp

UE - Simulation - Physics - Sep 13, 2023

Deadlock in Chaos during PIE; the main thread is in USkeletalMeshComponent::HandleExistingParallelEvaluationTask waiting for a task to complete, and a worker thread is running that task and is in US ...

Property Coloration isn't supported for Nanite

UE - Graphics Features - Nanite - Sep 11, 2023

Property Coloration View Mode is not supported by Nanite. (Left cube is Nanite and isn't affected by the Property Coloration view mode) [Image Removed] ...

Blueprint "Set by ref" (UK2Node_VariableSetRef) does not mark properties dirty for push replication

UE - Framework - Blueprint - Sep 7, 2023

When using Push Replication with blueprints, UK2Node_VariableSetRef nodes do not mark a property as dirty and so the variable is not replicated. ...

Error when merging meshes with sections

UE - World Creation - Worldbuilding Tools - Merge Actor - Sep 6, 2023

Note that the issue does not happen if the two materials have different colors. Note also that the issue happens if one of the meshes to merge has 2 sections with the same material assigned ...

Client cannot find LevelStreaming in editor mode

UE - World Creation - Worldbuilding Tools - Sep 6, 2023

From licensee: When we run MainMap (NM-Standalone) and then open GameMap to play (options - listen). When the client joins the server, it won't be able to find the LevelStreaming in GameMap (see - ...

UHT doesn't warn that a class/structure size is larger than 65535

UE - Foundation - Cpp Tools - UnrealHeaderTool - Sep 1, 2023

Crash when adding foliage instances to unloaded IFA

UE - World Creation - Worldbuilding Tools - Foliage - Aug 31, 2023

Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs.  ...

Transient Subclasses of ABrush default to supporting external packaging

UE - World Creation - Worldbuilding Tools - OFPA - Aug 29, 2023

ABrush::SupportsExternalPackaging overrides the base implementation of  AActor::SupportsExternalPackaging which returns false for transient actors, but it doesn't call super. As a result, transient ...