When using the new node " Create Asset (Interface Call)" there is a crash that is occurring that could possibly be due to the fact that no factory node is being set. The crash also occurs with the o ...
REGRESSION: Yes, does not occur in 4.16.3 Ensure occurs in in-world component editing, when the user selects and copies a component and its child at the same time. This doesn't occur if these comp ...
Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...
Desktop Editor does not transition into VR Mode when the Oculus HMD is worn. The user must manually enter VR Mode using Toolbar buttons / keyboard shortcuts. This issue is only observed when on Ocul ...
REGRESSION: Yes. Does not occur in 4.16.3 Using Copy/Paste to duplicate a component will result in a broken duplicate component. This doesn't occur if the user uses Ctrl+W to duplicate. On compi ...
When the user removes the only linked pin on a Make Array or Make Set node, the remaining pins do not return back to being Wildcard pins, unless the user refreshes the node. ...
Renaming a Sequencer spawnable actor in the World Outliner will revert back to the old name on save. Not a regression because Sequencer spawnable actors in 4.16 didn't show in the World Outliner. ...
This is a common crash occurring on Windows and Mac in 4.15 and 4.16 (two different callstacks with close similarities). The callstack is also similar to [Link Removed] and may be related. User D ...
This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
This is a common cook crash affecting users in 4.16. It is possibly the same issue as described in [Link Removed] for past engine versions. Source Context 33 virtual void Serialize(void* ...