r.MipMapLODBias has no effect on Texture Sample using Shared:Wrap or Shared:Clamp

UE - Graphics Features - Aug 11, 2017

If a material contains a Texture Sample node with Sampler Source set to Shared:Wrap or Shared:Clamp, setting r.MipMapLODBias will have no effect on the blurriness of the material. Regression: No - ...

Cannot package a Client version of a project in UFE when using VS 2017

Media Framework - May 16, 2018

Trying to package a Client version of a project using Visual Studio 2017 currently fails. Packaging a Client version of a project using Visual Studio 2015 completes successfully. Alternate Steps to ...

CharacterMovementComponent causes the Character to slide when jumping on moving objects

UE - Gameplay - Player Movement - Sep 21, 2018

When the CharacterMovementComponent makes the transition from falling to walking, it retains the forward velocity it had while falling. When the character lands on the moving object, its new velocit ...

Importing camera FBX into subsequence loses focal length

UE - Anim - Sequencer - Mar 27, 2020

Importing a camera FBX into a sub sequence will not copy focal length animation.  ...

fbx metadata does not persist

UE - Editor - Content Pipeline - Import and Export - Jul 21, 2020

Delete an SKM asset Import the original fbx so that a new SKM asset is made in the exact same location in the content browser Apply some metadata tags or confirm that the asset imported with fbx m ...

Substrate Add node only adds the first Substrate Slab's Emissive value when "Use Parameter Blending" is enabled

UE - Graphics Features - Substrate - Jan 10, 2025

As per the steps to reproduce, the Substrate Add node only adds the first Substrate Slab's Emissive value when "Use Parameter Blending" is enabled. Leaving "Use Parameter Blending" unchecked on the ...

Discrepancy in FBX import on animations

UE - Editor - Content Pipeline - FBX - Mar 19, 2025

In the attached screenshots, the following Animation Sequence assets are wrong: * FX_WST050_pSphereB1_TS_AnimFX_WST050_pSphereC1_TRS_AnimFX_WST050_pSphereC1_TRS_AnimFX_WST050_pSphereD_TR_Anim If yo ...

Spawning Instanced Meshes with Multiple Collisions Produces Error Log Spam

UE - Gameplay - Jun 24, 2015

Constructing instanced meshes with multiple collision components spams the output logs with error messages. ...

"Activate Touch Interface" crashes the editor when set to 'None' in editor

UE - Gameplay - Input - Dec 5, 2014

If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...

Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...