SyncGroups Do Not Function between BlendSpaces when Blend Time is 0

OLD - Anim - Sep 22, 2015

SyncGroups Do Not Function between BlendSpaces when Blend Time is se to "0." *It is quesitonable SyncGroups function between BlendSpaces regardless of what the blend time is set to, but especially ...

Using Collapse to Function with a For Each Loop Adds a Return Node to the Loop Body

UE - Gameplay - Blueprint - Nov 16, 2015

When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...

Skeletal Mesh breaks perspective view in Physics Asset Tool.

UE - Simulation - Physics - Feb 19, 2016

When importing licensee's provided asset the Physics Asset generated will completely break the Perspective View in PhAT. The other orthographic views will work as intended though. The licensee has ...

Changing the Resolution scale in Engine scalability can cause actors to be offset when ejected from the player controller

UE - Graphics Features - Nov 30, 2015

If the user turns down the Resolution scale, plays in editor, and then ejects from the currently controlled pawn The actors in the scene will be hard to click on because they appear to be offset fro ...

Animation Starter Pack IK Handles Not Moving

UE - Anim - Rigging - Oct 12, 2015

In the Animation Starter Pack for UE 4.9, The IK handles for the Mannequin's Skeleton do not move with the the rest of the joints in any AnimSequence. *See attached image. ...

Changing WITH_SUPSTEPPING prevents 4.10 from compiling

UE - Simulation - Physics - Nov 24, 2015

In the file EngineDefines.h, changing 37 to read "#define WITH_SUBSTEPPING 0" will cause the solution to fail the build process. ...

Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing

UE - Gameplay - Blueprint Runtime - Mar 31, 2016

Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...

Array OnRep Notification Not Running on Server

UE - Networking - Nov 30, 2016

Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...

Engine Hangs after Exiting Standalone Mode

UE - Graphics Features - Dec 1, 2016

Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...

Child Actor Component visibility doesn't work the first time it is enabled

UE - Gameplay - Feb 21, 2017

Child Actor Component visibility doesn't work the first time it is enabled. This is also the same for the Set Actor Hidden in Game node. ...