I've seen this happen in other areas of the editor as well: Data Table fields (floats) for example. Manually typing in numbers to fields seems less prone to this error; using spinners to drag value ...
A DataAsset with a FText property called "Name" will confuse the content browser, causing it to create a new column each time the folder containing the DataAsset is entered. This appears to be a cor ...
Need to update these UDN threads when the issue is fixed. https://udn.unrealengine.com/questions/401360/ios-shipping-build-crash.html https://udn.unrealengine.com/questions/428225/about-ios-ship-b ...
Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...
in the Niagara System & Emitter windows the compile button will be missing if small toolbar icons is enabled. The icons work correctly if this is not enabled. Found in 4.19 CL# 4033788, 4.20p1 CL# ...
Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 ...
The 'Any Key' input isn't working when it is assigned in the Axis Mappings menu. If you call 'Any Key' in Blueprint it still functions as intended. This is a regression from 4.19.2 (CL-4033788). T ...
If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1. This issue was reported in 4.20 (CL-4212847) and rep ...
"Load Stream Level" can be called in the Event Graph of any Blueprint but it can't be called in a Blueprint Function or Function Library. This was reported in and tested in 4.19 (CL-4033788) and re ...
If an instance of a child BP has a non-default value for its parameters, that value will be ignored in the cooking process if the parent BP is nativized but the child is not and the default value fr ...