"+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game

UE - Editor - UI Systems - Sep 6, 2017

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...

Code based FPostProcessSettings variables are not displayed properly in the editor

Tools - Sep 6, 2017

When a variable of FPostProcessSettings is created, the variable itself is missing in editor with the actual post process settings fully expanded instead. Additionally, the fully expanded settings ...

Typo in Blueprint Context Menu "Redundent"

UE - Gameplay - Sep 6, 2017

There is a spelling error when hovering mouse over disabled checkboxes under Blueprint Context Target(s). The text appears as "This target is invalid or redundent for this context." The correct spel ...

Bounds are not shown correctly in Persona for imported alembic skeletal mesh

OLD - Anim - Sep 6, 2017

Found while verifying UE-47139 ...

Disabling all AnimBP assets for nativization causes an EDL circular load check on QAGame launch for the QA-Animation map.

UE - Gameplay - Blueprint - Sep 6, 2017

Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...

Visual flicker occurs with object during play

UE - Graphics Features - Sep 5, 2017

There is an issue occurring where objects are flickering, and what appears to be jittering at set distances when rendering, increasing the bounds of the mesh pushes the distance for the issue out. T ...

SSH remote toolchain does not consider load of target Mac

UE - Platform - Mobile - Sep 5, 2017

As mentioned here: https://udn.unrealengine.com/questions/389863/compiling-on-mac-through-visual-studio-on-pc-is-ha.html The SSH remote toolchain does not consider how many other users are connect ...

UAT output does not print to the Output Log on Linux

UE - Platform - Linux - Sep 1, 2017

None of the logging that is created when packaging a project appears in the Output Log. The following output, for example, does show up in the terminal window but it does not show up in the output ...

Disabling Occlusion Culling and DBuffer Decals causers crash

UE - Graphics Features - Sep 1, 2017

THere is a crash that occurs when opening a project after the Occlusion Culling and DBuffer decals option are unchecked. There are times where the Unreal Crash reporter catches the crash and display ...