Engine Source is no longer part of xcodeproj

UE - Platform - Apple - Jun 15, 2015

Reported by a user on AnswerHub, but when creating a code project with Binary Install, the Engine source is no longer included/visible in the .xcodeproj. This does not occur on Windows with VS ...

Project debug symbols are no longer included in crash reporter callstacks.

UE - Foundation - Core - Jun 15, 2015

Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project nam ...

'Permanent' is misspelled in the 'Indexing All' message box

Tools - Jun 15, 2015

Permanent is misspelled in the message box displayed for 'Indexing All'. ...

Duplicated blueprints cannot access casted class nodes

UE - Gameplay - Blueprint - Jun 15, 2015

Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...

Reparenting a blueprint loses information created in the blueprint being reparented

UE - Gameplay - Blueprint - Jun 15, 2015

If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...

Landscape Materials Layers Show "none" but are Still Able to Paint on Landscape

UE - LD & Modeling - Terrain - Landscape - Jun 15, 2015

Landscape material layers show "none" after generating weight blended layers in landscape paint mode. The landscape layers are painted as normal but do not show that any layer is assigned. ...

VR preview does not work when the project was converted from 4.7 to 4.8

UE - Platform - XR - Jun 15, 2015

If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...

Motion Blur exaggeration when Paused in Simulate

UE - Graphics Features - Jun 15, 2015

When you simulate and pause then move the camera, the Motion Blur effect seems to exaggerate wildly and blur the moving elements immensely. [Image Removed] Also Reproduced in Promotable-CL-2581018 ...

Geometry Material Alignment not functioning in 4.8

Tools - Jun 15, 2015

Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...