Using the OnAudioPlayback event in Blueprints does not work when playing the audio component its connected to while PIE, after restarting the project. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL ...
Copied and Pasted tracks do not persist between editor session in UMG Sequencer Outside of //UE4/Dev-Sequencer this will result in a crash: [Link Removed] ...
Material Mask Opacity is not working in PIE, but works as expected in Standalone. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4862710, and 4.23 CL# 4898645 ...
Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...
Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...
The behavior in question involves a warning that FNetGuidCache gives when an Actor's construction graph adds a static mesh component, and a multiplayer session with 2 players is simulated in PIE.(Pl ...
If Sequencer event track modifies an Actor's Integer Variable Array that is exposed to Cinematics, the Editor will crash when the Stop button is pressed. ...
When attaching a ribbon particle system to a moving object, undesired/unexpected effects take place when the object moves out of camera view. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# ...
UMG Background blur does not appear when packaged for android. It will work in PIE at the same preview level but not when packaged for the device. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 ...
It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...