When applying a second material to a Destructible Mesh it does not texture the chunks of the fractured mesh. The chunks remain the same as base color of the Destructible Mesh. This is issue was re ...
When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...
Blueprint events seem to ignore Net Dormancy entirely. This was discussed with the Blueprints team and it seems that this may not be an issue directly with Net Dormancy but the fact that Rep Notifie ...
If you have a sub level with "Initially Loaded" set to true and "Initially Visible" set to false it will crash after exiting PIE. This issue was reported and tested in 4.20.1 (CL-4233996). It has ...
Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...
Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion. Also occuring in Main @ CL4235929 Users example project attached, also confirmed in VR Template. ...
This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns. This was reported and teste ...
If an instance of a child BP has a non-default value for its parameters, that value will be ignored in the cooking process if the parent BP is nativized but the child is not and the default value fr ...