Contrary to the linked UDN question, this doesn't seem to require the actor to be replicated. The problem is that when UWorld::DuplicateWorldForPIE is called for a PIE client instance's persistent ...
When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...
User has reported that they get a crash after loading levels multiple times. This crash occurs when setting a Uniform buffer. ...
Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4 causes the editor to crash. ...
If the user moves the pivot point for the 3D widget component the widget can no longer interact with. ...
ESplineMeshAxis Enum is not available as a variable or struct User Description: I have a struct that is responsible for holding many of the properties of my spline meshes. I want it to hold the ES ...
When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...
If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...
In Http communication server headers are Implemented as TMap such that multiple calls override the previous call so only one setting is saved. This means that, among other issues, a lot of times co ...
If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...