Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...
The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...
User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...
If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...
When using the pilot function a character actor with a camera actor cannot move around properly. This issue may be due to something with the LevelEditorViewport.cpp UpdateViewForLockedActor function ...
A crash occurs when scrubbing the matinee slider with a 'Sound Wave' that has 'Subtitles' enabled. You need to enable 'Subtitles' within the settings of the asset. Tested issue in 4.7.6 and did no ...
User does not change anything in Client Play Camera Shake. Reproduced in 4.8 and Main (//depot/UE4/Promotable-CL-2581498). This is a Regression: it works as expected in 4.7.6 ...
A crash occurs when importing a tiled landscape, via the 'Levels' window with World Composition enabled, and applying a material to the 'Hole Material' slot. You can also re-apply a default material ...
Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...
JamesG: New callstack on UDN thread points to UNetDriver::TickFlush Editor crashes if a listen server attempts to use the console command ServerTravel while in Play in a New Editor Window. CrashR ...