The editor does not seem to be handling frame ranges properly for 60fps animations. Say you have a 200 frame animation that spans frame 0-200. Upon import it will be 201 frames. If you set the ra ...
Local variables do not appear in the context menu inside collapsed graphs. They can still be dragged into the graph. Reproduced in 4.8 Preview 3 and Main (//depot/UE4/Promotable-CL-2560501) ...
Calling functions that have an implicit WorldContextObject parameter (line trace, execute console command, etc) in a Blueprint function library will give a compile error about a missing __WorldConte ...
When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
When using DFAO and moving around the world a trail will be left behind the where the player has been while PIE/Standalone game is being used. This is cleared when exiting these modes. **Video att ...
After setting a particle system component inside blueprint, clicking the "Reset Emitter" button in the details panel does not have any effect on the particle system. ...
Ctrl+z being used within the blueprint editor does not respond. If you translate a cube around the viewport and press ctrl+z, the cube does not revert back to the original location. ...
When you move a cube around the viewport and then enter 0 within the location, rotation or scale xyz input, the cube does not reset. 4.8 regression range: BROKEN: CL-2549132 WORKING: CL-2548694 ...