Adding a static FSimpleElementCollector variable in a code class prevents the packaged project from running. No log is created. ...
When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...
Camera flies out of the control of the user. This is done without playing it in editor but by navigating the camera. ...
This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...
This is a trending Linux crash in the 4.18 release Callstack from Log[2017.11.10-14.42.41:021][ 0]LogLinux: Error: appError called: Assertion failed: [File:/media/***/OS/UnrealEngine-release/Engi ...
This is an infrequent Mac crash in the 4.18 release. The callstack is a match to [Link Removed] (loading Zen editor on Mac), but that was confirmed fixed for 4.18.0 while this continues for users. ...
This is a trending crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 892 const FNameEntry* FName::GetDisplayNameEn ...
Attaching a particle to the bone of the actor spawning with the parent's sequence, once closed it will be missing. Error occurred in this project.[Link Removed] Content/Sequencer/CutMaster Content/ ...
When console command r.HDR.EnableHDROutput = 1 is used, the entire engine UI becomes lighter or more washed out / desaturated, as shown in attached screen shots. Confirmed this bug is not present i ...
Creating a Tutorial Blueprint in the main content folder of a new C++ project causes some errors with new projects if the Blueprint is moved afterwards. ...