Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...
[Link Removed] From UDN: "The component picker has a Paste option and when trying to decide if it should be enabled or not it attempts to load a class using the clipboard contents as a class name. ...
Context Blueprint actors placed on the map can bind to another actor's event. If an ActorB has a reference to ActorA, it can bind to an event dispatcher in A by creating an event node in ActorB's e ...
WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...
LOD 0 Landscape meshes are always updated in FLandscapeComponentSceneProxy::GetDynamicRayTracingInstances because* r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame* (GLandscapeRayTracingGeometry ...
Materials that make use of the analytical derivatives path to avoid hardware derivatives can still generate derivative operations on texture samples when the shading model has a custom data pin and ...
The "parent class type" text changing size causes the tabs to shift around a lot when you have a lot of them. We need to figure out a better place for this text to avoid the issue ...
Either directly return the converted image (if we need it everywhere), or, convert it in ARUtilities/Materials/M_ScreenSpacePassthroughCamera ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...