Bug with undo not marking level sequence dirty

UE - Anim - Sequencer - Dec 1, 2022

nDisplay VIOSO Projection Policy broken since 5.0.3

UE - Virtual Production - nDisplay - Nov 25, 2022

Hi Sevan, I think we are having a bug: When using our calibration format “vwf” the image is slightly misaligned. Same calibration exported MPCDIv2 works good in UE. So it seems to be some issue ...

Interactions in the Menu are not working as expected in VRTemplate

UE - Platform - XR - Nov 17, 2022

Interactions in the Menu on VRTemplate (and I suspect that style of menu interaction in general) do not function as expected. This issue was reproduced several times (5/5), both with a VR headset an ...

MoviePipeline: Panoramic Renders don't work

UE - Anim - Sequencer - MRQ - Nov 10, 2022

Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...

GPU Lightmass and HLOD not working

UE - Graphics Features - Nov 4, 2022

(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...

Foliage Details require users to drag up the window causing confusion

UE - World Creation - Worldbuilding Tools - Foliage - Oct 12, 2022

Tested in: //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 22346211 Both had the same results of the details panel having no major indication of how to see it. Foliage Details require users to ...

WorldPosition in PostProcessMaterial returns inconsistent results in AfterTonemapping with TSR and TAA

UE - Rendering Architecture - Materials - Sep 20, 2022

This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...

Screen Percentage does not behave correctly with SceneDepth Post Processing

UE - Graphics Features - Sep 14, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing.  ...

Touch Movement controls are dysfunctional on Android throughout gameplay.

UE - Platform - Mobile - Aug 17, 2022

NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...

A Blueprint containing a Macro with a Wild Card input crashes when a Custom Event node has an additional input added

UE - Gameplay - Blueprint - Aug 16, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 In UE4 an error is thrown when attempting to add an input. A Blueprint containing a Macro with a Wild Card input crashes when a Custom ...