Hi Sevan, I think we are having a bug: When using our calibration format “vwf” the image is slightly misaligned. Same calibration exported MPCDIv2 works good in UE. So it seems to be some issue ...
Interactions in the Menu on VRTemplate (and I suspect that style of menu interaction in general) do not function as expected. This issue was reproduced several times (5/5), both with a VR headset an ...
Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...
(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...
Tested in: //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 22346211 Both had the same results of the details panel having no major indication of how to see it. Foliage Details require users to ...
This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing. ...
NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 In UE4 an error is thrown when attempting to add an input. A Blueprint containing a Macro with a Wild Card input crashes when a Custom ...