Screen Percentage does not behave correctly with SceneDepth Post Processing

UE - Graphics Features - Sep 14, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing.  ...

Touch Movement controls are dysfunctional on Android throughout gameplay.

UE - Platform - Mobile - Aug 17, 2022

NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...

A Blueprint containing a Macro with a Wild Card input crashes when a Custom Event node has an additional input added

UE - Gameplay - Blueprint - Aug 16, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 In UE4 an error is thrown when attempting to add an input. A Blueprint containing a Macro with a Wild Card input crashes when a Custom ...

Changes to a Custom Primitive Data are not reflected in Android Preview

UE - Graphics Features - Aug 9, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Changes to a Custom Primitive Data are not reflected in Android Preview or Android Vulkan. Using Set Custom Primitive Data Float node ...

GPU memory leak during large source control operations

UE - Editor - Workflow Systems - Jul 28, 2022

We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...

[CrashReport] Assertion failed: Message != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Animation\AnimNodeBase.h] [Line: 243]

UE - Anim - Sequencer - Jul 19, 2022

Generated from CrashReporter Assertion failed: Message != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Animation\AnimNodeBase.h] [Line: 243] ...

HandheldAR ARKit camera overlay is not working in an iOS distribution shipping build

UE - Platform - XR - Jun 15, 2022

HandheldAR ARKit camera overlay is not working in an iOS distribution shipping build.  Unclear if it's the shipping build or the for distribution checkbox that is the issue (for distribution forces ...

Blueprint context menu doesn't list function calls for array properties

UE - Gameplay - Blueprint - May 31, 2022

Possibly one of the lesser know features of Blueprints is that we allow the connection of an array of actors to the "self" pin of a function (see pic). This is essentially a shorthand for writing an ...

UMaterialBillboardComponent does not render when moving

UE - Graphics Features - May 19, 2022

Marking this as a Regression since it works as intended in Release 4.27.2 (CL-18319896). I've also confirmed the behavior is occurring in UE5 Main (CL-20283975) as well.  ...

Instanced Editable Variables of type Blueprint Interface can't be set

UE - Editor - Workflow Systems - May 19, 2022

This is a regression tested in //UE4/Release-4.27 cl 18319896 Instanced Editable Variables of type Blueprint Interface can't be set. ...