This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing. ...
NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 In UE4 an error is thrown when attempting to add an input. A Blueprint containing a Macro with a Wild Card input crashes when a Custom ...
This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Changes to a Custom Primitive Data are not reflected in Android Preview or Android Vulkan. Using Set Custom Primitive Data Float node ...
We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...
Generated from CrashReporter Assertion failed: Message != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Animation\AnimNodeBase.h] [Line: 243] ...
HandheldAR ARKit camera overlay is not working in an iOS distribution shipping build. Unclear if it's the shipping build or the for distribution checkbox that is the issue (for distribution forces ...
Possibly one of the lesser know features of Blueprints is that we allow the connection of an array of actors to the "self" pin of a function (see pic). This is essentially a shorthand for writing an ...
Marking this as a Regression since it works as intended in Release 4.27.2 (CL-18319896). I've also confirmed the behavior is occurring in UE5 Main (CL-20283975) as well. ...
This is a regression tested in //UE4/Release-4.27 cl 18319896 Instanced Editable Variables of type Blueprint Interface can't be set. ...