Procedural / Custom Mesh Components will not render in Custom Depth

UE - Gameplay - Jul 1, 2015

A Custom Mesh Component or Procedural Mesh Component will not render in Custom Depth even though set to Render in Custom Depth is set to true. Also reproduced in Main Promotable-CL-2605107 Bluepri ...

Editor crashes on compile with no warning when trying to access information from a "Slot as Canvas Slot" node on tick that has not been set yet by begin play

UE - Editor - UI Systems - Jul 1, 2015

If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...

Paper2D JSON files are being imported as Data Tables

Tools - Jul 1, 2015

Since Data Tables were changed to allow importing from JSON files, this has stopped the Paper2D importers from working. We need the Data Table import to be lower priority than anything else to allo ...

Collisions doesn't work at BeginPlay against Instanced Meshes if their Mobility is Static

UE - Simulation - Physics - Jul 1, 2015

User reports that in 4.8 in some cases bodies for Static-mobility ISMC instances are not yet initialized when BeginPlay is called. It seems like deferred creation for level streaming should be com ...

Editor crashes When exiting VR mode if the command "hmddbg showcamera on" was used

UE - Platform - XR - Jun 30, 2015

If the user inputs the command "hmddbg showcamera on" via a command line input then the editor will crash when exiting out of VR Mode. ...

MultiLineEditableText widget's OnTextCommitted and OnTextChanged events are not firing

UE - Editor - UI Systems - Jun 30, 2015

The Multi Line Editable Text widget's events are not firing off. The On text changed and the on text committed do not appear to be working. ...

Modifying a User created widget with an explicit navigation will cause the navigation to revert to it's default settings

UE - Gameplay - Blueprint - Jun 30, 2015

EDIT: Initial investigation done, check comments. If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using ...

Collision for bsp stays in level after bsp is deleted

UE - LD & Modeling - Modeling Tools - BSP - Jun 30, 2015

If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...

The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout

Docs - Samples - Jun 29, 2015

The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout. Reproduced using the 4.8.1 download of Multiplayer Shootout. Did not occur in 4 ...

Show Collections shows up twice when box is checked and multiple content browsers

UE - Editor - Content Pipeline - Content Browser - Jun 29, 2015

When you have 'show collections' checked off and you open up an additional content browser, 'show collections' shows up twice in the menu. ...