Nested PackedLevelActor bounds issue

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 23, 2024

Viewport Renders Black when adding a Third Player using Splitscreen Multiplayer

UE - Graphics Features - Feb 24, 2016

As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...

UMG: Crash When playing an animation with the Same Name as a Widget

UE - Editor - UI Systems - Feb 22, 2016

Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...

Full Scene Importer resets overrides when reimporting asset

UE - Editor - Content Pipeline - Import and Export - Jul 5, 2016

When using the Blueprint Hiearchy Type for creation on the Full Scene Importer if you've previously imported and set some of the settings like the Override Lightmap Resolution via the BP and then re ...

Destructible meshes created with PhysXLabs will not cast shadows

UE - Simulation - Physics - Destruction - Jan 30, 2015

When importing destrucitble APB asset files from PhysX Labs there is no visible shadow cast for these meshes. The same is not true for a destructible created in UE4. These are using the default sett ...

Paper2D sprite reimport changes socket position if sprite sheet changes size

UE - Gameplay - Paper2D - Feb 12, 2016

Reimporting a sprite sheet that had sockets placed on some of the individual frames will result in the sockets moving if the sprite sheet's dimensions have changed since the previous import. This wo ...

Transform does not update after first time for Instance Static mesh in Blueprint Editor

UE - Gameplay - Blueprint Editor - Mar 2, 2017

In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprin ...

KiteDemo: DestroyActor Warning when Saving - Height_x3_y2_C_1

UE - World Creation - Worldbuilding Tools - World Composition - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – When the editor autosaved I noticed a warning occurred in the output log. – Issue occurs during any Save operation. User can use ...

[CrashReport] UE4Editor_VREditor!AFloatingText::AFloatingText() [vreditorfloatingtext.cpp:99]

UE - Editor - Workflow Systems - Jul 25, 2018

UPDATE This crash occurs when compiling shaders with a Floating Text asset in the level. Following the repro steps given above, the crash occurs each time opening the editor after forcing shaders to ...