When you attempted to fire off a Reverse Node on a Matinee Actor in the Level Blueprint, The Matinee never plays in reverse. Level Blueprint Setup: [Image Removed] This issue appears to be resolv ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
Trying to access a Game Instance in a Blueprint's Construction Script results in a crash in 4.8 and 4.9. No crash occurred in 4.7.6 with the same Blueprint. This crash only seems to happen if the v ...
Fatal error due to FAsyncIOSystemBase::QueueDestroyHandleRequest during launching and packaging projects. May be linked to: [Link Removed] ...
If you set up a default Sprite in an Actor BP and in the construction script set the sprite to an Editable Sprite Variable, in order for the new sprite to show up mobility of Sprite and BP must be M ...
Increment and decrement nodes return the incorrect value User Description: Getting the result of the Increment Macro seems to be incrementing the variable twice. Very confusing. Is this normal? ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
Video streamed through the media player asset is not accompanied by audio. The issue occurs for all supported video formats. Currently this has only been tested with streaming via URL due to [Link R ...
User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...
When you place a Child Actor into Static Mesh Actor Derived BP then place that BP into another BP of the same class as another child actor, the thumbnails of all Blueprints in your project will incl ...