When Slomo 2 is used to speed up the process, TicksToProcess is greater than 1, which means that ManualTick is called several times during one loop. When playback is completed by a ManualTick in t ...
When trying to trigger vibration through the Play Dynamic Force Feedback node, nothing happens on Android. I tested this on Windows as well with an Xbox Series X controller connected, and the vibrat ...
libtinfo.so.5 => /lib/x86_64-linux-gnu/libtinfo.so.5 (0x00007fc27cf4d000) bschaefer@bschaefer-Precision-T7600:bin$ ldd ./clang linux-vdso.so.1 => (0x00007ffceefe3000) libpthread.so.0 => /lib/ ...
Sub surface shading model has strange blotch color artifacts when used with ambient cubemap. Since the subsurface profile shading model can't be used with ambient cubemap I wanted to use the regular ...
Incorrect physics interaction on rotated meshes using Complex as Simple collision. *This is a regression Working in 4.13.2-3172292 Not working in 4.14.3-3249277* User Description: When we updat ...
Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...
If a variable has been set to a default value and has a declared value range, it will ignore the value range and print the set value.The tooltip text is misleading or out of date as it gives the imp ...
Hello! We have encountered a bug with the Interchange pipeline. When an interchange texture import is cancelled due to non-power of 2, and then the same texture is imported again without any change ...
Regression: In UE4.10, the border that now occurs around New Editor Window causes window to extend beyond native screen resolution designated in Editor Preferences causing the window to 1) Not be ce ...
We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...