Breakpoints don't work in Anim Node Functions

UE - Anim - Runtime - Anim Blueprints - Jun 27, 2023

Anim node functions are difficult to debug because breakpoints don't get triggered, and printing is difficult from within the function too. ...

Editor crash when the renderdoc.captureframecount is set more than 1

UE - Rendering Architecture - RHI - Jun 27, 2023

Animation curves on Montages are not remapped when using a 'Compatible' skeleton

UE - Anim - Runtime - Jun 27, 2023

[Link Removed] From UDN: If you are using the new compatible skeletons feature and you have a Montage with an attribute curve on it, the curve is not correctly mapped to the target skeleton. So ...

'Quit Editor' Blueprint Node Crashes Editor

UE - Editor - Content Pipeline - Content Browser - Jun 26, 2023

Using the Quit Editor blueprint node crashes the editor when used, instead of exiting cleanly. Closing the Content Browser prevents the crash from occurring, however. ...

Running Lyra with a Startup Movie causes a crash

UE - Editor - UI Systems - Slate - Jun 26, 2023

Adding a startup movie to a Lyra Starter game project will cause a crash in a packaged build.  Full callstack is attached ...

Decal material is drawn twice when using mesh decals in mobile forward

UE - Platform - Mobile - Jun 26, 2023

For desktop renderers, deferred and forward are both one draw.[Image Removed][Image Removed] ...

GPU ribbon links can occasionally fail

UE - Niagara - Rendering - Jun 23, 2023

Sometimes GPU ribbons will link between one another like this, checking in the debugger you can see that the RibbonIDs are different. [Image Removed] ...

UE Editor 5.3 - Level Viewport - Unlocalized Issues

UE - Editor - Workflow Systems - Jun 23, 2023

How to Reproduce: 1. Open Editor 5.3 (ReltestB) in Localized version (culture= ) 2. Click on the "show" icon in the level viewport 3. Navigate to the following locations in the Show menu and observ ...

Patch missing when importing with CADKernel

UE - Editor - Content Pipeline - CAD - Jun 23, 2023

[Sequencer] Setting additive transform keyframes on Actor Blueprints (using S hotkey) causes Actor to pop

UE - Anim - Sequencer - Jun 22, 2023

See attached gif for popping behavior. The issue does not occur if using the Enter hotkey or clicking the Add Keyframe button. The issue also does not occur on static or skeletal meshes.  ...