CLion cannot update CMake for an Unreal Studio project created on a drive other than the one the Engine is installed on

UE - Foundation - Cpp Tools - Apr 22, 2019

If an Unreal Studio project is created on a different drive from where the Engine is installed, CLion is unable to successfully update CMake. The location for where Engine files can be found appears ...

RenderThread and RHI Thread have conflict

UE - Graphics Features - Apr 22, 2019

Blueprint Launches onto tvOS fail during runstep: Error_DeviceOSNewerThanSDK

UE - Platform - Mobile - Apr 19, 2019

When a user launches blueprint project to a tvOS device they will fail to run the project during the run step and if they manually try to launch the app from the dashboard. This issue does not repr ...

Cannot set binding for the tool tip of the root of the widget hierarchy

UE - Editor - UI Systems - Apr 19, 2019

The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...

Foliage and Static Mesh Actor Distance Field Shadows Incorrect after Manually Shifting World Origin to New Location

UE - World Creation - Worldbuilding Tools - Foliage - Apr 19, 2019

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

"Cook Content for Windows" does not have client or server equivalent

UE - Foundation - Cpp Tools - Apr 18, 2019

At the moment, any project without a Game TargetType cannot cook or package through the editor. This is unexpected for projects that only contain dedicated client and server targets. ...

Missing warning when dynamically simulating actor without physics enabled

UE - Simulation - Physics - Apr 18, 2019

Warnings are logged when a body without physics collision enabled is set to simulate via the editor, but not when set programmatically during play. ...

Bloated instruction counts in the material editor causing long compiles

UE - Graphics Features - Apr 17, 2019

artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...

Physics/Animation blending does not update collision

UE - Simulation - Physics - Apr 16, 2019

Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...