Point Lights Y-Axis Rotation Changed from 4.18 to 4.19

UE - Graphics Features - Jun 6, 2018

Possibly related to [Link Removed]. This affects Static, Stationary, and Movable point lights when upgrading a project from 4.18 to 4.19.2 or Main (tested in CL 4101872). If you click the "Reset to ...

App closes when loading a sublevel that contains a nav mesh when Async loading is enabled

UE - Foundation - Core - Jun 6, 2018

Android App appears to close when using a combination of nav mesh volumes, async loading and Gear VR. ...

Changing LODBias on landscape sections causes grass type placement issues

UE - LD & Modeling - Terrain - Landscape - Jun 6, 2018

Changing LODBias on landscape sections causes a grass type placement issues. The grass will be floating and rotated incorrectly. Found in 4.18 CL# 3832480,  4.19 CL# 4033788, 4.20 Preview 1 CL# 4 ...

Levels Panel "Move To" function does not move level to desired location

Tools - Jun 6, 2018

Levels Panel "Move To" function will not move level to the desired location. The menu will stay open and do nothing when you try to move it.  Found in 4.18 CL# 3832480,  4.19 CL# 4033788, 4.20 Prev ...

Find Materials Does Not Import Materials for Alembic or Geometry Cache File

OLD - Anim - Jun 6, 2018

Alembic file materials do not import into the editor when Find Materials is selected. -Create Materials is also not creating materials for imported ABC asset. -Asset was created in Maya 2016, unwr ...

Scale is 0.0f when editing a curve with Animation Sequencer.

UE - Anim - Runtime - Jun 6, 2018

There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...

No return value for the Add nodes for Map/Set variables

UE - Gameplay - Blueprint - Jun 5, 2018

Add nodes for variables using the container type Set/Map do not have a return values that states if an element was successfully added. The tool tip states that this should be the case. This return v ...

SCOPE_CYCLE_COUNTER macro is not called for the TG_StartPhysics tick group

UE - Simulation - Physics - Jun 5, 2018

All of the physics tick groups except for TG_StartPhysics call the SCOPE_CYCLE_COUNTER macro. The TG_StartPhysics tick group probably needs to call the macro as well. ...

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin

Tools - Jun 5, 2018

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin. This will happen on both developer or shipping client as the build configuration.UATHelper: Packaging (W ...

Incorrect Spelling for VOIP Sample Rate property

UE - Audio - Jun 5, 2018

The VOIP Sample Rate property is misspelled. Please the screenshot for further clarification. Expected: The property should say VOIP Sample Rate. Result: The property says VOI PSample Rate. ...