When manually setting the FoV of a camera actor to a value above 170 or below 5, the camera actor itself disappears and the user's mouse takes direct control of the camera actor movement and rotatio ...
If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...
In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...
Also Reproduced on Main, Promotable-CL-2484152 Particle Position WS Node is returning incorrect results with the following Material Setup on a Mac: [Image Removed] ...
The FComponentReference::GetComponent() method can attempt to cast to UPrimitiveComponent when FComponentReference appears to be able to work with any scene component. ...
Setting a UCLASS() macro with the "HideCategories" property will updated after a hot reload but after closing /reopening the editor the hidden category will be visible again. ...
Animation Sequences with negative Rate Scales do not play outside of using them in Animation Blueprints...unless they are looping. UPDATE: A negative rate scale value also breaks Anim Montages. ht ...
Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...
From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...
Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...