Add support for referencing non-spatially loaded actors without clustering them together.

UE - World Creation - Worldbuilding Tools - Mar 23, 2023

The engine doesn't allow cross-level references as it assumes a referenced object is immediately available which we guarantee by placing any reference clusters into the same cells. This means the be ...

ApplyRootMotion**** ability tasks broadcast completion events before calling EndTask

UE - Gameplay - Gameplay Ability System - Mar 22, 2023

Several ability tasks used to apply root motion sources on Characters have ordering problems between on-completion style events and ::EndTask / OnDestroy. UAbilityTask_ApplyRootMotionMoveToForce is ...

HighResScreenshot crashes in windows packaged exe

UE - Rendering Architecture - Mar 22, 2023

FHighResScreenShotConfig::Init() sets the materials only in the Editor, due to a #if WITH_EDITOR block. However, the FViewport class exposes the TakeHighResScreenShot to non-editor builds as well, l ...

Submix Level's minimum changes from -96dB to -60dB after making any changes to value

UE - Audio - Submixes - Mar 22, 2023

Reproduces 3/3 times. Issue does not occur in //UE5/Release-5.1 - CL 23901901 Binary. Confirmed Regression. ...

Brush Editing: Can't move vertices along local coordinates

UE - Graphics Tools - Modeling Tools - Mar 20, 2023

Level Instances should not be able to be attached to other actors

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 20, 2023

Blueprint spawned by Visual Dataprep does not run construction script

UE - Editor - Content Pipeline - Visual Dataprep - Mar 9, 2023

Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does. Reported in the UDN [Link Removed] ...

Discrepancy in screen data read back in Materials from screen UVs

UE - Rendering Architecture - Materials - Mar 2, 2023

This needs to be debugged to see where the data discrepancy comes from. ...

Actor scale can be different on client and server when spawning with scale of (1,1,1)

UE - Networking - Feb 28, 2023

When spawning an actor, we don't seem to replicate the scale if it's set to (1,1,1), even if the root component's default scale is different to this. This results in the client using the default sca ...