Per Licensee: I noticed that the Volumetric Lightmap does not build at correct density if an object is under the level of the terrain. Is this a feature or a bug? I'm creating a under-terrain dung ...
When attach track is added to a parent mesh in sequencer the the child mesh changes location ...
Calling a RPC function with a TSet or TMap parameter on a client causes the editor to crash. Regression?: No This also occurs in 4.18 ...
The user who reported the issue has provided a video that also shows the issue: [Link Removed] ...
Scaling for Cascade changes when different particle effects become docked or un-docked to different windows. Drag and drop functionality is also skewed, as the module moves further than your mouse d ...
When changing the layer settings for a widget with in a Grid panel at runtime there appears to be no change. The widgets do not update visibly, however when getting the layer setting it will reflect ...
The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
It is because that the RateScale is multiplied twice. First at UAnimSequenceBase::TickAssetPlayer : {{ const float PlayRate = Instance.PlayRateMultiplier * this->RateScale;}} Second at UAnimSeq ...
UDN: https://udn.unrealengine.com/questions/432735/%E5%9C%A8%E6%B5%81%E5%85%B3%E5%8D%A1%E4%B8%AD%E6%8F%8F%E7%94%BB%E6%A0%B7%E6%9D%A1%E6%9B%B2%E7%BA%BF%E4%B9%8B%E5%90%8E%E5%A6%82%E6%9E%9C%E6%8A%8A%E ...
If user sets InstallSpeed of HttpChunkInstaller to anything other than Pause, the current HttpChunkInstaller checks all Manifests and downloads all Chunks without permission. Licensee wants to begi ...