When using 'showdebug abilitysystem' and switching debug target actor with Page Up and Page Down. It will not change to show the debug attributes info for the new target. The debug will still only s ...
This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...
When you attempted to fire off a Reverse Node on a Matinee Actor in the Level Blueprint, The Matinee never plays in reverse. Level Blueprint Setup: [Image Removed] This issue appears to be resolv ...
Spline Mesh Component created from KML file doesn't render in PIE after spline point change I cannot get this to occur outside of the users test project. He is pulling data from a KML file, creatin ...
Closing and re-opening a project that had the 'Use Custom Depth as Mask' option checked within the High Resolution Screenshot Tool, will cause the boolean value to be unchecked and the viewport to r ...
Scrubbing Playback Speed is very sensitive and even a small mouse movement will cause playback speed to jump way too much. This makes it very hard to set it to smaller values and mostly a usability ...
User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...
RVT only primitives are being pushed through the occlusion culling. It would be more efficient to not do that. ...
Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...
Editing an actor's properties in a sequence causes the animation to go to ref pose. ...