Users project crashes when trying to open a Widget blueprint

UE - Editor - UI Systems - Feb 3, 2015

When trying to open a one of the widgets in this users project, the editor crashes. ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Dragging and dropping a button into the designer tab of a widget blueprint in 4.8 will crash the engine

UE - Gameplay - Blueprint - Feb 2, 2015

If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...

Users custom AI-heavy project crashes if anything is Built

UE - Gameplay - Feb 2, 2015

Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...

Fwd: Empty folders won't save w/ project

UE - Editor - Content Pipeline - Content Browser - Feb 2, 2015

When starting a new project, I know I will need the same or similar hierarchy of folders. I like to create these in advance of populating them with content. These empty folders are purged once the ...

Cooker: When cooking all maps, all assets are cooked even if not referenced by any level

UE - Foundation - Core - Cooker - Feb 2, 2015

I noticed that if you cook with -allmaps instead of specifying each map like -map=map1+map2..., that it seems to cook all assets in your game's content folder, whether or not it's used in any maps o ...

BoxCollision component must be simulating physics in order for collision and hit events to work

UE - Simulation - Physics - Jan 30, 2015

BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...

Sphere Physics do not go to sleep causing infinite rolling

UE - Simulation - Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...

Linear Color Texture causes break point through Material Function into Material Instance

Tools - Jan 29, 2015

When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...

Cyrillic user name with Windows will prevent APEX cloth apb files from importing

OLD - Anim - Jan 29, 2015

When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...