Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can b ...
When you unlock the viewport from "Lock viewport to Camera Cuts" of a camera cut, tumbling the camera can teleport the view into the camera's previous(before entering the camera cut) position and tu ...
The text for the selected option on a combo box does not show up if the text has been placed fully outside of a containing widget. As in this example the combo box has been moved via render translat ...
Value in an Enum in a Struct in another Struct assigned to a Map in a Component with the Component used on a Child Pawn Class can be reset upon editor relaunch. User submitted bug. (Unsure what int ...
Assets that are imported using File < Import to Level, import at a different scale than when importing through the Content Browser Screenshot attached to show difference in scale Meshes were both ...
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One comment from user in crash group:checking out using source control 107 bool bGPUAlive = GDynamicRHI->CheckGpuHeartbeat(); 108 if (!bGPUAlive) 109 { 110 ***** ...
This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...
The Text outline and drop shadow outline for the text do not match up when using a material for the text outline appearance. The "outline color" setting will need to be set to white for the material ...
When using the Save Current button rather than save all, an actor that uses a variable with a struct will not retain data after the editor is restarted. Steps from scratch:Open EditorCreate a new ...