Engine Crashing with AMD R9 2 and 3 Series Cards

UE - Graphics Features - Sep 23, 2015

Multiple users are reporting crashes in the Engine when using an AMD R9 380 and 390 series cards. There was a request to have these cards added to compat lab for testing, but have not heard any upd ...

Packaging a runtime plugin in a Blueprint project causes some Editor files to be deleted

UE - Foundation - Cpp Tools - Oct 22, 2018

Attempting to package a runtime plugin (does not occur with a Development plugin) in a Blueprint project fails in 4.21 Preview 2. This also causes some Editor files to be deleted, including the Modu ...

[CrashReport] UE4Editor_Engine!operator new<FBatchedLine,FDefaultAllocator>() [array.h:2812]

OLD - Anim - Jun 2, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...

Engine/Extras/MayaLiveLink not provided in install directory

OLD - Anim - Nov 19, 2018

According to the Maya Live Link documentation, the zip file should be provided in the engine installation. https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link-Plugin/Connecting-Unreal-Eng ...

5.3 crashes when loading a map with an actor that had the class of one of its components changed

UE - Gameplay - Components - Feb 1, 2024

Create a blueprint based on actor, give it a SceneComponent named ExampleComp (BP_TestActor) - this should be the blueprints only componentCreate a new level (TestMap), place an instance of the bluepr ...

Updating Material does not update platform stats in derived Instance

UE - Rendering Architecture - Materials - Nov 26, 2024

It would seem that updating a material does not update the associated platform stats in a material instance editor, only the parameters. Can workaround by manually invoking shader compile in the ma ...

When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if fails FSequencerTrackFilter_Keyed::PassesFilter)

UE - Anim - Sequencer - Jun 25, 2025

When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if ...

Enabling ZenLoader causes editor crash when undoing Level Instance deletion

UE - CoreTech - Sep 5, 2024

Crash reported through UDN. With ZenLoader enabled, deleting a level instance and triggering Undo causes a crash in  ULandscapeComponent::PostEditUndo() The user has provided an example project th ...

NPC - Instances does not get updates from changes to the parent Niagara Parameter Collection in the editor

UE - Niagara - Oct 4, 2024

When an Niagara Parameter Collection (NPC) is selected as the parent Collection for an NPC Instance (NPCI), all of its current parameters are carried over to the NPCI with their current values as th ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

OLD - Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...