If a client joins a session while the host is moving their character, the character's mesh will become offset on the client. Example Video: [Link Removed] Found in 4.16.1 and reproduced in 4.17 M ...
When a public uproperty variable has the meta specifier EditCondition set to respond to a private boolean, a checkbox appears next to the public variable in blueprints. While the checkbox accurately ...
Widget interaction debug line only shows when hitting a widget. If the widget interaction component does not touch a widget component, it will not be visible at all. ...
The API.chm file is invalid. Additionally the website API docs are out of date. This is tied to a larger issue with the APIDocTool. ...
Mouse is less responsive in standalone than in PIE. Ex: When reading the mouse position, the position isn't updated as often as when in PIE. ...
Xcode version is 8.3.3 and device OS version is 10.3.2Error Launch failed! Failed to launch on device. Make sure your install of Xcode matches or is newer than the OS on your device. Tested on i ...
The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...
It looks like the Switch On Gameplay Tag Container node stopped working in 4.15. The Switch On Gameplay Tag works fine. ...
Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...
When using ANavLinkProxy::SetSmartLinkEnabled() to toggle a Smart Link, it will cause UNavigationTestPathSync() to always return true. ...