Locking mouse to viewport fails after clicking inside the widow

UE - Editor - UI Systems - Jan 8, 2015

After clicking once inside of the window the lock mouse to viewport functionality is lost. The mouse can then leave the viewport. This happens in standalone as well as PIE ...

UMG - Drag/Drop crash on exit when dropping back onto an old slot.

UE - Editor - UI Systems - Jan 7, 2015

When dragging and dropping a widget onto an old slot, it resulted in a crash on exit. ...

Get Blackboard Value with null input causes crash

UE - Gameplay - Blueprint - Jan 6, 2015

Getting a blackboard value as actor and setting an actor to that on tick causes crash. The real issue here is that you can use a function in BP (in this case `UBTFunctionLibrary::GetBlackboardValue ...

Compiling on Mac fails if build path has spaces

UE - Platform - Apple - Jan 6, 2015

UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...

Passing an FQuat over a network will crash a game unless it is set as a variable first.

UE - Networking - Jan 6, 2015

A user reported that retrieving and sending an FQuat over a network will crash a game unless the FQuat is first assigned to a variable and the variable is passed. ...

Set Ignore Look Input stacks the resulting value each time it is called

UE - Gameplay - Jan 5, 2015

Set Ignore Look Input stacks the resulting value each time it is called. If Set Ignore Look Input is called more than once with the same value, it will take as many calls with the opposite value to ...

The link to download Visual Studio 2013 in the Project Browser is invalid

Tools - Jan 5, 2015

When creating a C++ project in the Unreal Project Browser without a compiler installed, the following message appears with an invalid link: "No compiler was found. In order to use a C++ template, y ...

Duplicating a map crashes the editor (Blueprint compile crash)

UE - Gameplay - Blueprint - Jan 5, 2015

EDIT: Date: 1/21/2015 Adding the [Link Removed] Duplicating a map in the Content Browser crashes the editor. It does not matter if the map being duplicated is the currently open map or not. EDIT ...

Having more than one Show or Hide Toggle in Matinee Visibility Track causes a compile error in Level Blueprint

UE - Gameplay - Blueprint - Jan 5, 2015

Having a Matinee Controller in the Level Blueprint and a Visibility Track with multiple Show and Hides will cause a compile error in the Level Blueprint. ...

Packaging for Linux in a binary build should be disabled when not supported

UE - Platform - Linux - Jan 5, 2015

According to the user, if you install Linux toolchain, the binary build will allow you to package for it, and will not handle the failure gracefully ( https://forums.unrealengine.com/showthread.php? ...