If a component contains a GUID property, and that component is added to a Blueprint in the Editor, that property is not fully generated for instances of the Blueprint. Only the first part of the GUI ...
Child Actor Template properties are not available for a child actor that has been copy and pasted ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
Install daydream app message does not always pop up if the user cancels the pop up a couple times ...
Ideally we would render the LUT once then cache the result as we typically keep the render targets around either way. Investigate the work required for this or reasons why it's not a possible approa ...
If the "Pick Parent Class" window loses focus, the select button will not be available for the previously selected option ...
When using the Make Material Attributes and landscape layer blends, if an Emissive input is being utilized on any one layer, the other layers must also utilize the emissive input in order for it to ...
A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer. I attempted to enable High Quality Reflections within the material's properties whic ...
Indirect Lighting Cache is causing the Indirect Lighting for Skeletal Meshes to flicker. I have attempted both ILCQ Volume and Point cache qualities, and it seems Point produces the most exaggerate ...
The option 'Affects Translucent Lighting' for lights does not seem to have an affect objects/materials using translucency. I tested this setting in the Deferred Renderer and it works as expected. I ...