Unable to edit blueprint instance's components when attached to another actor

UE - Gameplay - Blueprint - Feb 22, 2019

Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...

Cannot Undo sublevel actor changes after PIE (play in editor)

Tools - Feb 21, 2019

User cannot undo changes if all of the following circumstances are met:The actor resides in a sublevelThe sublevel's streaming method is set to "Always Loaded"The user Play in editor (while on the m ...

Compile tooltip doesn't state that F7 will compile your blueprint

UE - Gameplay - Blueprint Editor - Feb 21, 2019

Bit of a discoverability thing that would be nice to change. I don't use C++ so I didn't know F7 compiles it, all the wrist movement from clicking that button, think of the RSI!  Oh also the reas ...

Sequencer animations using Skeletal Mesh Pose don't play properly if following another sequence with an animation using Keep State

UE - Anim - Sequencer - Feb 20, 2019

The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...

Using -90 for New Relative Rotation on the Y axis causes sporadic behavior

UE - Gameplay - Feb 20, 2019

Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal be ...

Billboard "Is Screen Sized Scaled" Only works with negative screen size

UE - Graphics Features - Feb 19, 2019

Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...

ShowOnlyInnerProperties does not work on a struct property in a class nested within another class as an instance

UE - Gameplay - Blueprint - Feb 19, 2019

When the ShowOnlyInnerProperties property specifier is used for a struct property, the properties contained within the struct are exposed to the Blueprints Details panel as if they were part of the ...