Black borders visible when changing the screen percentage in VR mode (VR editor) to more than 100

UE - Editor - Workflow Systems - Nov 30, 2017

The black borders for the stereoscopic view are visible when increasing the screen percentage while in VR mode (VR Editor) ...

Reroute Node Breaks Link in Material Editor When Used with Material Function

UE - Rendering Architecture - Materials - Nov 30, 2017

Adding a reroute node in the material editor between a texture object and a material function breaks the link and the texture object is no longer applied. Adding a reroute node into a spline that d ...

Paint Mode button options disappear when toggling on "Use Small Tool Bar Icons" in the User Interface

Tools - Nov 30, 2017

When toggling on the "Use Small Tool Bar Icons" under the User Interface settings, the button options that sit directly under the Colors, Weights, and Textures options in Paint mode disappear. Thi ...

Enable Per Poly Collision setting in skeletal mesh doesn't apply when adding mesh to level

OLD - Anim - Nov 30, 2017

On a skeletal mesh, there is a setting under the Asset Details for "Enable Per Poly Collision". This check box can be checked, but the setting is not kept when the skeletal mesh is added to the leve ...

RegisterComponentWithWorld does not check to see if Children of registered component have bAutoRegister set to false

UE - Gameplay - Components - Nov 30, 2017

UActorComponent::RegisterComponentWithWorld() does not have a check for bAutoRegister near the end of the function, where it registers the component's children if it was created by the Construction ...

Web browser widget not receiving some mouse input information

Chromium - Nov 30, 2017

When using the web browser widget, it appears that some mouse input is ignored. In this example the handles that were working in previous versions of the engine are now ignored and do not receive in ...

Cannot specify custom window positions in "windowed mode" for packaged games

Tools - Nov 30, 2017

There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...

Child Actor Component outputs error when child class is set to empty using blutility

UE - Gameplay - Blueprint - Nov 30, 2017

Child Actor Component outputs error when child class is set to empty using blutility I attached repro proj. ...

ARKit portrait image aspect ratio incorrect on iPhone 6s,7, probably all phones.

UE - Platform - XR - Nov 29, 2017

As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...

Crash opening Child/Grandchild Blueprint after updating to 4.18

UE - Gameplay - Blueprint - Nov 29, 2017

From this UDN: https://answers.unrealengine.com/questions/718928/4180-editor-crash-while-opening-child-blueprint.html Crash occurs when opening child (or in the repro case, grandchild) blueprints a ...